Version/Bergsbruk
| Out of Ore – Version Bergsbruk | |
|---|---|
| Type | Predecessor |
| Release date | 2021–2022 |
| Steam announcement | View on Steam |
| Summary | |
Bergsbruk was the first mining and physics–based excavation game developed by North Modding Company AB.
It served as the technical and conceptual foundation for what later became Out of Ore.
Bergsbruk was developed primarily by Christian ("execut") over roughly a year. While the game demonstrated strong early potential, a combination of technical limitations, engine constraints, and third-party dependency delays made continued development increasingly difficult.
Development
Bergsbruk was built on an early version of the Unreal Engine–based digging and physics systems. Significant time was spent reverse-engineering and improving PhysX behavior, bucket interaction, machine stability, and deformable material handling.
Despite this progress, several multiplayer-critical engine components were delayed with no clear delivery timeframe. This blocked further progress on essential features and led to the project becoming unsustainable for a single developer.
Key developer announcement (01.03.2022):
Bergsbruk has now been in the works/reworks for over a year and due to several 3rd party components being delayed or just not done yet we have decided to put the project on hold... While Bergsbruk is on hold we will focus on building our workforce, office and other projects so we can come back to Bergsbruk with the manpower we need.
— Christian, Development Announcement
Transition to Out of Ore
With core systems blocked and progress stalled, the studio pivoted toward a new single-player-focused project: Out of Ore.
This shift allowed:
- Simplified development without multiplayer constraints
- Heavily optimized dirt and physics systems
- The ability to expand vehicle variety more quickly
- A more controllable and moddable gameplay architecture
Players who owned Bergsbruk received Out of Ore for free upon release.
Legacy
While not maintained today, Bergsbruk remains an important historical milestone for the studio. Lessons learned from its development directly shaped the physics, machinery handling, and digging systems found in Out of Ore.